While other first-person sword fighting games like Mordhau and Kingdom Come: Deliverance have tried to sell themselves on the realism of their hitboxes or the high skill ceilings of their combat systems, Chivalry: Medieval Warfare has always been unashamed to fall a bit more on the arcadey side. Its sequel, Chivalry 2 continues that tradition, and I think it's actually a better multiplayer experience because of that philosophy. There’s still a lot of skill involved, but it's easier to dive in and start getting some gloriously gory kills without feeling like you're a sheep surrounded by wolves. And that's how you build and keep a strong community.
It’s functionally similar to Overwatch in some ways, just on a much grander scale. There are straightforward combat scenarios where it’s all just killing, but most matches lean heavily on the push-pull of controlling objectives. All of the rich lore is implied through details in the multiplayer gameplay.
At the center of Chivalry 2 are 64-player team objective-based matches. These are multi-stage battles that see castles sieged with rolling towers and ladders, peasants slaughtered, and caravans ambushed. They all start roughly the same way: both teams lined up and sprinting at each other with swords, axes, polearms, maces, bows, and more. My approach to these charges is to smash the 'yell' key to howl stupidly, throw my shield into the mass of bodies in front of me, chuck my sword at them, too, and then meet them with hacks from my secondary axe. If I'm lucky, I break through the line and chase down the cowardly archers who stopped running 50 yards short of the fight. Usually, someone chops my head off first.
The combat system is, of course, the core of everything. And with more than 30 hours under my belt, I'm loving it. It's not the most realistic medieval brawler I've ever played, but this is power fantasy, not a documentary. The overall flow of it and the ways in which it limits how much an extremely skilled player can absolutely dominate the battlefield hit a sweet spot for me. Though don't think you can easily climb to the top of the leaderboards by wildly swinging a mace around.
As it stands now, Chivalry II is a thrilling and addictive experience that’s hard to put down once you’ve acclimated to the sheer terror of battle, and it’s only getting better over time. The public roadmap promises new game modes and weapon types before the end of the year. And sometime next year, there will be new maps and even horses added to the mix.
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